Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Adding NPC Actors

While taking a leisurely stroll in the underground and dodging or stabbing zombies can be amusing, let’s not forget the big bucks the king’s shelling out for us. We’ve got a rescue mission on our hands – liberate his knights from the Lichlord’s dungeons before they’re turned into undead abominations. Time to get down to business, my fearless developer!

In this section, you’ll create an Actor Blueprint that will serve as a prisoner your beloved thief needs to rescue (in order to get more experience points). To implement such a system, you will make good use of the Interactable interface you implemented in Chapter 7, Using Remote Procedure Calls (RPCs).

Creating the NPC character

The NPC you will be creating is a simple, replicated Actor that will cheer when the player has interacted with it and will grant some experience points. The first things we need are the Animation Montages that will play the idle and...