Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Animating the character

So far, your hero has been exploring the dungeon and searching for hidden treasures while avoiding enemies, but there’s something missing that will really bring it to life – a proper animation system.

In this section, I’ll guide you through the creation of simple animations that will work on the networked environment of your project. This will involve creating Blueprints specifically designed for the animation system and establishing their connection to your character class – you will be creating the needed animation assets and then adding the needed code to make everything work properly.

Creating the animation assets

Animating characters in Unreal Engine involves creating Animation Blueprints that handle the motion and logic of character movement and actions. This book doesn’t prioritize this topic – in fact, it’s not usually the main focus for game programmers! However, having some basic knowledge of...