Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Going online for real

Up until now, to work on your projects, you have been utilizing an Unreal Engine official release that can be accessed through the Epic Games Launcher. However, if you aspire to enhance your skills in multiplayer development, you must take a further step to proficiently excel in this field and become an adept multiplayer game developer.

The first thing you need to know is that Unreal Engine releases are not “complete” versions of the software; they offer almost all that’s needed to work on your project, but they usually miss less common and more advanced features. One of the main reasons is to keep the regular version of Unreal Engine to a smaller, more affordable size.

Regrettably, these releases lack the necessary functionality to compile a project for multiplayer deployment, which in turn means that if you plan to release your game in the wild, you are out of luck.

Luckily there is a solution available – compiling the Unreal...