Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Understanding C++ in Unreal Engine

If you share my love for game development and programming, you’ll likely find that writing C++ code in UE5 is quite fun and actually not too hard to get started with. Epic Games made a great job of adding features that make C++ easy to use for (almost) everyone.

Although it is possible to write standard C++ code in UE5, to achieve better performance with your games, it is advisable to use the engine’s most common features such as the built-in Reflection System and memory management.

Blueprints and C++

As you may already know, UE provides two methods for programming your game logic: Blueprint Visual Scripting and C++.

Blueprints Visual Scripting makes it easier for developers who don’t have extensive coding experience to create complex game mechanics without writing any code. On the other hand, C++ is an object-oriented programming (OOP) language that requires more technical knowledge but offers much greater control...