Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Enhancing the Player Experience

One of the best ways to improve a video game is to add a good look and feel to it. A great-looking game will create an immersive experience that will engage players and make them want to keep coming back for more.

For this reason, it’s important for developers to focus on tweaking visual and audio feedback until everything looks just right! It might take some time, but getting these last touches right will make sure your video game has an awesome look and feel – something that players won’t forget anytime soon!

Keeping this in mind, the following chapter will concentrate on improving certain aspects, such as using different animations together and synchronizing them over the network, or adding non-player characters (NPCs) to interact with – features that your protagonist has longed for a considerable amount of time.

Additionally, you’ll be providing a purpose for your players to fight for: the daring rescue...