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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
4.7 (18)
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

4.7 (18)
By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
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1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Debugging a Multiplayer Game

Debugging an application is a crucial aspect of programming in general, and this holds particularly true when dealing with multiplayer game programming. The debugging process helps developers identify and resolve any issues that may arise when running a networked application or game. By understanding the basics of network debugging, programmers can ensure their games run smoothly and efficiently on all platforms.

When it comes to debugging networks with Unreal Engine, there are several tools available to help make the process easier for programmers. The first step in this process is setting up logging within your project settings so that you can track errors as they occur during the development or testing phases of your game’s life cycle.

Additionally, developing an emulated multiplayer environment can be a highly effective method of replicating real-life scenarios, while simultaneously assessing the operational efficacy of your systems.

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Programming languages
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Multiplayer Game Development with Unreal Engine 5
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