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  • Book Overview & Buying Multiplayer Game Development with Unreal Engine 5
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
4.7 (18)
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

4.7 (18)
By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
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1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Adding Epic Online Services (EOS)

When developing multiplayer games, it is important to add online services to the overall experience in order to enable players to connect and play with other people over the internet. This is especially important for games that require a large number of players or that are played by people in different locations of the world. Adding online services allows players to enjoy a more social gaming experience and increases the overall fun and engagement of the game. Plus, it also allows the game developer to gather data and feedback from players, which can be useful for improving the game and fixing any issues that arise.

In this chapter, I will be presenting you with Epic Online Services (EOS), a cloud platform that provides developers with the tools to create, deploy, and operate high-performance gaming experiences. Developed by Epic Games, this powerful platform brings together all of its existing technologies and expertise into one unified system...

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Multiplayer Game Development with Unreal Engine 5
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