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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
4.7 (18)
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

4.7 (18)
By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
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1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Understanding Networking Basics

Having a strong knowledge of networking is the foundation of any successful multiplayer game development, as it provides a basic understanding of how the different components that make up a network work. Networking can be divided into three main areas: logical architecture, protocols and standards, and physical infrastructure.

As it’s important for anyone interested in networked games to have at least some basic understanding of these concepts, the primary goal of this chapter is to introduce you to these components and the main issues that may pop up during multiplayer application development. By the end of the chapter, you will also get a grip on how the Unreal Engine multiplayer framework is organized in order to be prepared for the next step: creating your first multiplayer game prototype.

So, in this chapter, we will cover the following topics:

  • What is computer networking?
  • Introducing network protocols
  • Understanding...
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Multiplayer Game Development with Unreal Engine 5
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