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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
4.7 (18)
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Multiplayer Game Development with Unreal Engine 5

Multiplayer Game Development with Unreal Engine 5

4.7 (18)
By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
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1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Testing the Multiplayer System with a Project Prototype

Now that you know how networks work and how computers communicate remotely, it’s time to test some of the basic functionalities of the Unreal Engine networking framework. The best way to understand how different elements interact within the UE environment is by using one of the available project templates and enabling its multiplayer capabilities.

The main goal of this chapter is to serve as a gentle introduction to the main UE multiplayer framework features and how to test them on a single device, such as your computer. By the end, you will have created your first multiplayer prototype and will be ready for the next step, which is creating a fully working networked game from scratch.

So, through the next few sections, I will present you with the following topics:

  • Creating a multiplayer game prototype
  • Testing a multiplayer game locally
  • Updating properties over the network
  • Executing functions over...
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83
Tech Concepts
36
Programming languages
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Multiplayer Game Development with Unreal Engine 5
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