Book Image

Multiplayer Game Development with Unreal Engine 5

By : Marco Secchi
Book Image

Multiplayer Game Development with Unreal Engine 5

By: Marco Secchi

Overview of this book

If you’re fascinated by the immersive gaming experiences that enable multiple users to engage in collaborative or competitive gameplay, this Unreal Engine 5 game development book is for you. In this book, you’ll learn the foundational principles behind multiplayer games. Starting with a sample project, you’ll learn how to set up a networked system and make it work. Once the prototype of the project is functional, you’ll start adding game logic, including obstacles and AI opponents, to heighten the challenges and engagement, offering a captivating experience for players. Next, you’ll learn how to debug and optimize the project, before finally deploying the game build and integrating it with cloud services such as the Epic Online Services system. By the end of this book, you’ll have the confidence to develop and manage multiplayer experiences using the Unreal Engine environment, taking your newfound programming skills in your upcoming projects.
Table of Contents (22 chapters)
1
Part 1:Introducing Multiplayer Games
5
Part 2:Networking and Multiplayer Games in Unreal Engine
10
Part 3:Improving Your Game
15
Part 4:Deploying Your Game Online

Setting Up Your First Multiplayer Environment

Setting up a full networked game in UE5 can be an intimidating task. It requires knowledge of networking, coding, and the engine itself, all of which can be overwhelming for even experienced developers. But with the right guidance and some elbow grease, it is possible to create an engaging multiplayer experience in no time (well, sort of...)!

To prevent multiple issues with rethinking and modifications, the first step should be gaining a clear understanding of the project’s topic. This avoids confusion from the onset and enables a smoother workflow. After that, you will need to create an Unreal project and get things set up properly. This includes creating your Gameplay Framework (GF) classes so that you have access to all the necessary features needed for development, as well as configuring your project settings to use such classes.

By the end of this chapter, you will have a solid understanding of programming in UE with C...