Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Index

As this ebook edition doesn't have fixed pagination, the page numbers below are hyperlinked for reference only, based on the printed edition of this book.

A

ABP_Enemy animation blueprint

creating 200

ABP_PlayerAvatar

blueprint, creating 169, 170

State Machine, creating on 171-174

Actor instance

actual class type, checking 266-268

actors components

adding 136

creating, in class constructor 138

header files, including 136

private properties, defining 136

public getter functions, adding 137

actor variables

syncing, to clients with replications 282, 283

ADefenseTower attributes

marking, as UE properties 130

ADefenseTower class

creating 120-125

ADefenseTower member function

tagging, as UFUNCTION macros 133-135

animation blueprint

creating, for player avatar 162, 163

APangaeaGameState

designating, as project’s game state class 319, 320

APangaeaGameState class

Timer variable,...