Book Image

Unreal Engine 5 Game Development with C++ Scripting

By : ZHENYU GEORGE LI
Book Image

Unreal Engine 5 Game Development with C++ Scripting

By: ZHENYU GEORGE LI

Overview of this book

Unreal Engine is one of the most popular and accessible game engines in the industry, creating multiple job opportunities. Owing to C++ scripting's high performance, advanced algorithms, and engineering maintenance, it has become the industry standard for developing commercial games. However, C++ scripting can be overwhelming for anyone without a programming background. Unreal Engine 5 Game Development with C++ Scripting will help you master C++ and get a head start on your game development journey. You’ll start by creating an Unreal Engine C++ project from the shooter template and then move on to building the C++ project and the C++ code inside the Visual Studio editor. You’ll be introduced to the fundamental C++ syntax and essential object-oriented programming concepts. For a holistic understanding of game development, you’ll also uncover various aspects of the game, including character creation, player input and character control, gameplay, collision detection, UI, networking, and packaging a completed multiplayer game. By the end of this book, you’ll be well-equipped to create professional, high-quality games using Unreal Engine 5 with C++, and will have built a solid foundation for more advanced C++ programming and game development technologies.
Table of Contents (18 chapters)
1
Part 1 – Getting Started with Unreal C++ Scripting
6
Part 2 – C++ Scripting for Unreal Engine
12
Part 3: Making a Complete Multiplayer Game

Part 2 – C++ Scripting for Unreal Engine

In this part, we will introduce the essential classes in Unreal Engine and the C++ scripting skills required to create the top-down game Pangaea. Key topics we will cover include actor creation, player input, character animation control, and game interactions.

Additionally, we will explore useful game-related engine features, such as spawn and despawn, input map settings, state machines, collision settings, navigation, and physics ray casting, that are required for developing the game.

The last chapter of this part delves into commonly employed software development processes for ensuring high-quality coding practices, offering insights into real-world development scenarios. By covering aspects of code refactoring and refinement, you will gain a better understanding of practical software development processes.

This part contains the following chapters:

  • Chapter 5, Learning How to Use the UE Gameplay Framework Base Classes...