Index
A
- AddScore condition
- creating / Creating the AddScore condition
- Application.LoadLevelAdditive() method / Load additively
B
- base scripts
- about / Understanding the base scripts
- CustomGameObj helper class / Understanding the base scripts
- ObjectInteraction helper class / Understanding the base scripts
C
- camera code
- developing / Developing the camera code
- GameCam.cs, implementing / Implementing GameCam.cs
- CameraLookPlayer() / Updating level 2 pop ups
- camera system
- about / Comprehending the three Cs
- ChangeState() method / Implementing the GameMgr script, Using delete/load patterns
- character representation
- building / Building character representation
- character system
- about / Comprehending the three Cs
- developing / Developing the character system
- clickable text elements
- creating / Creating clickable text elements
- mouse clicks, detecting / Detecting mouse clicks
- mouse over, detecting / Detecting mouse over
- leaving mouse over, detecting / Detecting leaving mouse over
- code changes
- reflecting / Reflecting on our code changes
- code functionality
- analysis / Analyzing code functionality
- condition_closerThanThresh script / Implementing the NPC decision system
- implementing / Implementing the condition_closerThanThresh script
- condition_fartherThanThresh script / Implementing the NPC decision system
- implementing / Implementing the condition_fartherThanThresh script
- controls system
- about / Comprehending the three Cs
- core classes, Finding the facts game
- terrain, creating / Creating a terrain
- FlagLocators, creating / Creating the FlagLocators GameObject
- FlagMonument, creating / Creating the FlagMonument GameObject
- MonumentMgr, creating / Creating the MonumentMgr Script
- InventoryPlaceOnMonument class, creating / Creating the InventoryPlaceOnMonument class
- MissionMgrHelper script, creating / Creating the MissionMgrHelper script
- TriviaCardScript script, creating / Creating the TriviaCardScript script
- SetupMissionOne script, creating / Creating the SetupMissionOne script
- flag Prefabs, creating / Creating the flag Prefabs
- pop-up card Prefabs, creating / Creating the pop-up card Prefabs
- mission pop-up Prefab, creating / Creating the mission pop-up Prefab
- mission reward Prefabs, creating / Creating the mission reward Prefabs
- FoundAllTheFlags Prefab, creating / Creating the FoundAllTheFlags Prefab
- ReturnedTheFlagsResult Prefab, creating / Creating the ReturnedTheFlagsResult Prefab
- mission manager, configuring / Configuring the mission manager
- CorrectResponse GameObject / Understanding the mission three GameObjects
- CorrectResponse Prefabs
- creating / Creating the CorrectResponse Prefabs
- CustomGameObj class
- about / Understanding the base scripts
- CustomGameObj script
- implementing / Implementing the CustomGameObj script
D
- 3D game
- camera system / Comprehending the three Cs
- character system / Comprehending the three Cs
- controls system / Comprehending the three Cs
- camera code / Developing the camera code
- player controls code, developing / Developing the player controls code
- tracking systems, adding / Putting it all together
- mission system, testing / Testing the mission system
- player, rewarding / Rewarding the player
- 3D hierarchies
- about / Exploring 3D hierarchies
- DecisionMgr class
- testing / Putting it all together
- DisplayInventory method
- implementing / Implementing the DisplayInventory method
E
- e-learning
- about / Understanding e-learning
- gamification / Understanding e-learning
- first scene, building / Creating our first scene
- character system, developing / Developing the character system
- e-learning game
- Geography Quest / Introducing our game – Geography Quest
- features / Introducing our game – Geography Quest
- playing / Playing and distributing your game
- distributing / Playing and distributing your game
- reviewing / Reflecting on e-learning and game design
- e-learning game framework
- additive load, using / Load additively
- delete/load patterns, using / Using delete/load patterns
- work, refactoring / Refactoring our work
- pop-up system, refactoring / The pop-up system
- level 2, refactoring / Refactoring level 2
- system, implementing for connecting object references / Implementing a system to connect object references
- SetupMission2 script, updating / Updating the SetupMission2 script
- level 3, refactoring / Refactoring level 3
- eLearning game
- mission two structure, exploring / Exploring the structure of mission two
- mission two framework, defining / Defining the framework for mission two
- mission, adding to missionMgr script / Adding a mission to the missionMgr script
- GameCam script, extending / Extending the GameCam script
- terrain, modifying / Modifying the terrain
F
- Finding the facts game
- about / Finding the facts
- components / Finding the facts
- designing / Designing games to maximize fun
- teaching loop / The teaching loop in game design
- core classes, implementing / Implementing the core classes for mission one
- playing / Playing the level!
- Finding the facts game components
- FlagLocators / Finding the facts
- terrain / Finding the facts
- Monument / Finding the facts
- MissionMgrHelper / Finding the facts
- SetupMissionOne / Finding the facts
- TriviaCardScript / Finding the facts
- MonumentMgr / Finding the facts
- SimpleDetachScript / Finding the facts
- finish line flag
- creating / Creating the start and finish line flags
- Finite State Machine (FSM)
- about / An introduction to Finite State Machines
- implementing, in game / Implementing an FSM in a game
- Switch Case FSM / The switch case FSM
- classes, implementing / Classes implementation of FSM
- FlagLocators
- creating / Creating the FlagLocators GameObject
- FlagMonument
- creating / Creating the FlagMonument GameObject
- flag Prefabs
- creating / Creating the flag Prefabs
- FoundAllTheFlags Prefab
- creating / Creating the FoundAllTheFlags Prefab
G
- GameCam.cs
- implementing / Implementing GameCam.cs
- GameCam script
- extending / Extending the GameCam script
- GameMgr script
- about / Reorganizing our GameObjects in the Scene view
- implementing / Implementing the GameMgr script
- Game object
- GameObjects
- reorganizing, in Scene view / Reorganizing our GameObjects in the Scene view
- about / Understanding the mission three GameObjects
- MissionMgr / Understanding the mission three GameObjects
- Player / Understanding the mission three GameObjects
- LevelLogicObj / Understanding the mission three GameObjects
- QuizCard / Understanding the mission three GameObjects
- CorrectResponse / Understanding the mission three GameObjects
- SetupLevel3 / Understanding the mission three GameObjects
- Time / Understanding the mission three GameObjects
- gamification, e-learning
- immersion / Understanding e-learning
- spatial learning / Understanding e-learning
- active learning / Understanding e-learning
- reinforcement and conditioning / Understanding e-learning
- emotional attachment / Understanding e-learning
- cognitive flow / Understanding e-learning
- safe practice environment / Understanding e-learning
- global scene
- creating / Creating a global scene
- GUI.Button class
- UnityGUI, using / Using UnityGUI
- clickable button, creating / Creating a clickable button
- mouse click, detecting / Detecting a mouse click
- GUIButton component
- GUIButton object
- exploring / Exploring UnityScript and the GUIButton object
- GUIText component
- about / Getting familiar with Unity UI classes
- exploring / Exploring the GUIText component
- members, interpreting / Interpreting the members on GUIText
- GUITexture component
I
- in-place animation
- versus, root motion animation / Exploring in-place versus root motion animation
- InteractiveObj class
- about / Understanding the base scripts
- Start() method / Implementing the InteractiveObj script
- Update() method / Implementing the InteractiveObj script
- OnTriggerEnter() method / Implementing the InteractiveObj script
- OnCollisionEnter() method / Implementing the InteractiveObj script
- interactive object
- about / Understanding the base scripts
- building / Building an interactive object
- CustomGameObj script, implementing / Implementing the CustomGameObj script
- InteractiveObj script, implementing / Implementing the InteractiveObj script
- ObjectInteraction script, implementing / Implementing the ObjectInteraction script
- InventoryItem script, implementing / Implementing the InventoryItem script
- InventoryMgr script, implementing / Implementing the InventoryMgr script
- DisplayInventory method, implementing / Implementing the DisplayInventory method
- MissionMgr script, implementing / Implementing the MissionMgr script
- Mission script, implementing / Implementing the Mission script
- MissionToken script, implementing / Implementing the MissionToken script
- SimpleLifespanScript, implementing / Implementing the SimpleLifespanScript
- InteractiveObj script
- implementing / Implementing the InteractiveObj script
- creating / Implementing the InteractiveObj script
- InventoryItem class
- InventoryItem script
- implementing / Implementing the InventoryItem script
- InventoryMgr class
- about / Understanding the base scripts, Implementing the InventoryMgr script
- Start() method / Implementing the InventoryMgr script
- Add() method / Implementing the InventoryMgr script
- Insert() method / Implementing the InventoryMgr script
- DisplayInventory method / Implementing the DisplayInventory method
- InventoryMgr script
- implementing / Implementing the InventoryMgr script
- InventoryPlaceOnMonument class
- creating / Creating the InventoryPlaceOnMonument class
- Inverse Kinematics (IK) / Exploring the Mechanim animation system
L
- LERP (linear interpolation) / Implementing GameCam.cs
- LEVEL1 scene
- creating / Creating a first level scene
- Level2Extras script / Implementing a system to connect object references
- level2Init script / Implementing a system to connect object references
- LevelFinished pop up
- LevelLogicObj GameObject
- implementing / Implementing the LevelLogicObj GameObject
- LevelLogicObj object
- modifying / Modifying the LevelLogicObj object
- LevelStart pop up
M
- MainCamera GameObject / Updating level 3 pop ups
- main menu pop up
- building / Building the main menu pop up
- Mechanim animation system
- about / Exploring the Mechanim animation system
- appropriate animations, selecting / Choosing appropriate animations
- simple character animation FSM, building / Building a simple character animation FSM
- in-place animation, versus root motion animation / Exploring in-place versus root motion animation
- character script, adding / Adding the character script
- zombie racer animation FSM, building / Building a zombie racer animation FSM
- quizracer animation FSM, building / Building a quiz racer animation FSM
- Mission class
- MissionMgr class
- about / Understanding the base scripts, Implementing the MissionMgr script
- Add(missionToken) method / Implementing the MissionMgr script
- Validate(mission) method / Implementing the MissionMgr script
- ValidateAll() method / Implementing the MissionMgr script
- missionMgr GameObject / Understanding the mission three GameObjects
- MissionMgrHelper script
- creating / Creating the MissionMgrHelper script
- MissionMgr script
- implementing / Implementing the MissionMgr script
- mission pop-up Prefab
- creating / Creating the mission pop-up Prefab
- mission reward Prefabs
- creating / Creating the mission reward Prefabs
- mission system
- testing / Testing the mission system
- mission three
- GameObjects / Understanding the mission three GameObjects
- learning theory, applying / Applying learning theory to mission three
- structure, creating / Creating the structure for mission three
- terrain, modifying / Modifying the terrain
- visitors, adding to park / Adding visitors to the park
- data condition, adding / Adding another data condition
- setupLevel3 Prefab, using / Using the setupLevel3 Prefab
- MissionToken class
- mission two, eLearning game
- structure, exploring / Exploring the structure of mission two
- framework, defining / Defining the framework for mission two
- adding, to missionMgr script / Adding a mission to the missionMgr script
- GameCam script, extending / Extending the GameCam script
- terrain, modifying / Modifying the terrain
- NpcRacers, adding / Adding NpcRacers to the mission
- start line flag, creating / Creating the start and finish line flags
- finish line flag, creating / Creating the start and finish line flags
- LevelFinished pop up, creating / Creating the LevelStart and LevelFinished pop ups
- LevelStart pop up, creating / Creating the LevelStart and LevelFinished pop ups
- setupLevel2 Prefab, creating / Creating the setupLevel2 Prefab
- raceStartup Prefab, creating / Creating the raceStartup Prefab
- LevelLogicObj GameObject, implementing / Implementing the LevelLogicObj GameObject
- MonumentMgr
- creating / Creating the MonumentMgr Script
N
- NPC conditions
- condition_closerThanThresh script, implementing / Implementing the condition_closerThanThresh script
- condition_fartherThanThresh script, implementing / Implementing the condition_fartherThanThresh script
- response_changeState script, implementing / Implementing the response_changeState script
- npcCondition script
- implementing / Implementing the npcCondition script
- npcDecisionMgr script
- implementing / Implementing the npcDecisionMgr script
- NPC decision system
- implementing / Implementing the NPC decision system
- npcCondition, implementing / Implementing the NPC decision system, Implementing the npcCondition script
- npcResponse, implementing / Implementing the NPC decision system, Implementing the npcResponse script
- npcInteraction, implementing / Implementing the NPC decision system, Implementing the npcInteraction script
- npcDecisionMgr, implementing / Implementing the NPC decision system, Implementing the npcDecisionMgr script
- working / Implementing the NPC decision system
- NPC GameObject
- creating / Creating the NPC GameObject
- npcInteraction script
- implementing / Implementing the npcInteraction script
- NpcLocators Prefab
- creating / Creating the NpcLocators Prefab
- NpcRacers
- adding, to mission / Adding NpcRacers to the mission
- npcResponse script
- implementing / Implementing the npcResponse script
- npcScript class
- implementing / Implementing the npcScript class
O
- ObjectInteraction class
- about / Understanding the base scripts
- HandleInteraction() method / Implementing the ObjectInteraction script
- ObjectInteraction script
- implementing / Implementing the ObjectInteraction script
P
- PlayerControls.cs
- implementing / Implementing PlayerControls.cs
- player controls code
- developing / Developing the player controls code
- PlayerControls.cs, implementing / Implementing PlayerControls.cs
- PlayerData script
- Player GameObject / Understanding the mission three GameObjects
- player motion algorithm
- updating / Updating the player motion algorithm
- pop-up card Prefabs
- creating / Creating the pop-up card Prefabs
- pop-up system
- developing / Developing the pop-up system
- testing / Testing our work
- modifying / Modifying the pop-up system
- pop-up system, refactoring
- level 3 pop ups, updating / Updating level 3 pop ups
- level 2 pop ups, updating / Updating level 2 pop ups
- level 1 pop ups, updating / Updating level 1 pop ups
- PopupMainMenu GameObject
- creating / Creating the PopupMainMenu GameObject
- PopupMgr script / Implementing a system to connect object references
Q
- QuizCard GameObject / Understanding the mission three GameObjects
- quiz cards
- modifying / Modifying the quiz cards
- quizracer animation FSM
- building / Building a quiz racer animation FSM
R
- raceStartup Prefab
- creating / Creating the raceStartup Prefab
- refactoring
- response_changeState script / Implementing the NPC decision system
- implementing / Implementing the response_changeState script
- ReturnedTheFlagsResult Prefab
- creating / Creating the ReturnedTheFlagsResult Prefab
S
- scenes
- adding, to game project / Adding new scenes to the project
- ScorePlate
- making active / Making the ScorePlate active
- setupLevel2 Prefab
- creating / Creating the setupLevel2 Prefab
- SetupLevel3 GameObject / Understanding the mission three GameObjects
- setupLevel3 Prefab
- using / Using the setupLevel3 Prefab
- SetupMission() method / Updating the SetupMission2 script
- SetupMission2 script
- updating / Updating the SetupMission2 script
- SetupMissionOne script
- creating / Creating the SetupMissionOne script
- SetupMissionThree() script / Refactoring level 3
- ShowLevel3Results response
- creating / Creating the ShowLevel3Results response
- simple character animation FSM
- building / Building a simple character animation FSM
- SimpleLifespanScript class
- skinned mesh
- about / Skinned meshes in Unity3D
- character model, acquiring / Acquiring and importing models
- character model, importing / Acquiring and importing models
- SplineMgr class
- implementing / Implementing the SplineMgr class
- connecting, to NPCScript / Connecting SplineMgr to NPCScript
- start line flag
- creating / Creating the start and finish line flags
- Switch Case FSM / The switch case FSM
- systems
- updating / Updating some systems
T
- teaching loop, Finding the facts game
- presentation stage / The teaching loop in game design
- application stage / The teaching loop in game design
- synthesis stage / The teaching loop in game design
- terrain
- creating / Creating a terrain
- TextMesh component
- about / Getting familiar with Unity UI classes
- exploring / Exploring the TextMesh component
- using / Ideal use of TextMesh
- Time GameObject / Understanding the mission three GameObjects
- Time object
- creating / Creating the Time object
- TriviaCardScript script
- creating / Creating the TriviaCardScript script
U
- Unity3D
- skinned mesh / Skinned meshes in Unity3D
- Unity animation editor
- about / Exploring the Unity animation editor
- exploring / Exploring the Unity animation editor
- UnityGUI
- using / Using UnityGUI
- UnityScript object
- exploring / Exploring UnityScript and the GUIButton object
- Unity UI systems
- GUIText / Getting familiar with Unity UI classes
- GUITexture / Getting familiar with Unity UI classes
- TextMesh / Getting familiar with Unity UI classes
- GUIButton / Getting familiar with Unity UI classes
- Update() / Implementing GameCam.cs
- Update() loop / Implementing the GameMgr script
- UpdateMovement() method / Implementing PlayerControls.cs
- UpdateRotAndTrans() custom method / Implementing GameCam.cs
- UpdateRotAndTrans() method / Implementing GameCam.cs
V
- Validate() method / Updating some systems
Z
- zombie racer animation FSM
- building / Building a zombie racer animation FSM