Book Image

Learning AndEngine

By : Martin Varga
Book Image

Learning AndEngine

By: Martin Varga

Overview of this book

AndEngine is a very popular open source OpenGL (open graphics library) Android game engine, used to create mobile games quickly while maintaining the ability to fully customize them. This book will guide you through the whole development process of creating a mobile game for the Android platform using one of the most popular and easy-to-use game engines available today. Beginning with the very basics, you will learn how to install AndEngine, gather graphics, add sound and music assets, and design game rules. You will first design an example game and enhance it by adding various features over the course of the book. Each chapter adds more colors, enhances the game, and takes it to the next level. You will also learn how to work with Box2D, a popular 2D physics engine that forms an integral part of some of the most successful mobile games. By the end of the book, you will be able to create a complete, interactive, and fully featured mobile game for Android and publish it to Google Play.
Table of Contents (19 chapters)
Learning AndEngine
Credits
About the Author
Acknowledgments
About the Reviewers
www.PacktPub.com
Preface
Index

Summary


In this chapter, we have discussed some aspects of game development that might not be directly related to AndEngine, but are nevertheless important. Testing on multiple devices and in an emulator, user tests, and publishing are all integral parts of game development and the same can be said for marketing.

Joining a community of game developers might help us not only when we get stuck while making the game, but later as well when we need to test the game and when we need to give our game the first push, to get it out there and get it discovered.

This concludes the whole development life cycle of a game. This chapter's source code is the final source code of the game, which has been published in the Google Play store.