The player will select an attack and then select the enemy to perform the attack. To allow the player to select various attacks from the HUD, we will create a new script called Attack
in the Assets/Scripts
folder, as follows:
using UnityEngine; using System.Collections; public class Attack : MonoBehaviour { public bool attackSelected=false; public int hitAmount=0; public void Smack(){ hitAmount=5; AttackTheEnemy(); } public void Wack(){ hitAmount=10; AttackTheEnemy(); } public void Kick(){ hitAmount=15; AttackTheEnemy(); } public void Chop(){ hitAmount=20; AttackTheEnemy(); } public void AttackTheEnemy(){ attackSelected=true; } }
Essentially, when each button...