Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Selecting an attack


The player will select an attack and then select the enemy to perform the attack. To allow the player to select various attacks from the HUD, we will create a new script called Attack in the Assets/Scripts folder, as follows:

using UnityEngine; 
using System.Collections; 
 
public class Attack : MonoBehaviour { 
 
    public bool attackSelected=false; 
    public int hitAmount=0; 
 
    public void Smack(){ 
        hitAmount=5; 
        AttackTheEnemy(); 
    } 
 
    public void Wack(){ 
        hitAmount=10; 
        AttackTheEnemy(); 
    } 
 
    public void Kick(){ 
        hitAmount=15; 
        AttackTheEnemy(); 
    } 
 
    public void Chop(){ 
        hitAmount=20; 
        AttackTheEnemy(); 
    } 
 
    public void AttackTheEnemy(){ 
        attackSelected=true; 
    } 
}  

Essentially, when each button...