Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating the project


Before you can start building the game in Unity, you need to start a new project. Select New at the top of Unity's Home Screen. When creating a 2D game, you want to ensure that you start the project in 2D mode by selecting the appropriate mode in the Unity's home screen, as shown in the following screenshot:

Unity's home screen

Note

Remember, if you accidentally set the mode to 3D, you can change this at any time for your project through Editor Settings, as discussed in the previous chapter.

After selecting Create project, you'll be brought to the Editor Window, as shown in the following screenshot:

Unity's Editor window

It's important to note that when you create a new project in Unity, you are creating a new folder that can be accessed through File Explorer (Windows) or the Finder (Mac OS X) with the following subfolders:

Now that we have created our project, let's create the folder structure for the project, as shown in the following screenshot and discussed previously...