Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Creating a scene


Every level or distinct area you create within Unity will be an individual scene. So, the start screen will be a scene, the town will be a scene, the map will be a scene, and so on.

We will have the following scenes in our game:

  • Start Screen

  • Town

  • Shop

  • Overworld

  • Battle Scene

When you start a new project in Unity, you will be given a blank scene that contains only a camera, as shown in the Hierarchy in the following screenshot:

Tip

The Hierarchy displays a list of all the objects within a scene.

The initial scene will be unsaved, as you can see by the word Untitled in the area above the toolbar preceding the name of the project:

To save the scene, select File | Save Scene. The first location we will design will be the town, so let's save the scene as Town.unity in the Scenes folder we created, as shown in the following screenshot:

You should now see the scene showing up in your Assets folder and you will see the word Untitled replaced with Town, as shown in the following screenshot...