Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

UI Text and Images


The most basic components of the UI are the Text and Image objects. While you can add interaction to them, for the most part, these will be static objects in your UI that display information to the player.

UI Text

The UI Text object allows you to place blocks of text on the Canvas. From the Text component, which is automatically attached to any UI Text object you create, you can control all of the properties of the text, as shown in the following screenshot:

You can also adjust these individual properties through code by accessing the Text component. The default font for all text is Arial, but if you want to use any other font, you will have to import the font into your project.

UI Image

When you create a UI Image, an object with the image component on it will be automatically added to your Canvas. It will initially appear as a white square until you replace the source image. The source image must have its Texture Type in its import settings set to Sprite (2D and UI) to be...