Book Image

Mastering Unity 2D Game Development - Second Edition

By : Ashley Godbold, Simon Jackson
Book Image

Mastering Unity 2D Game Development - Second Edition

By: Ashley Godbold, Simon Jackson

Overview of this book

The Unity engine has revolutionized the gaming industry, by making it easier than ever for indie game developers to create quality games on a budget. Hobbyists and students can use this powerful engine to build 2D and 3D games, to play, distribute, and even sell for free! This book will help you master the 2D features available in Unity 5, by walking you through the development of a 2D RPG framework. With fully explained and detailed C# scripts, this book will show you how to create and program animations, a NPC conversation system, an inventory system, random RPG map battles, and full game menus. After your core game is complete, you'll learn how to add finishing touches like sound and music, monetization strategies, and splash screens. You’ll then be guided through the process of publishing and sharing your game on multiple platforms. After completing this book, you will have the necessary knowledge to develop, build, and deploy 2D games of any genre!
Table of Contents (20 chapters)
Mastering Unity 2D Game Development - Second Edition
Credits
About the Authors
About the Reviewer
www.PacktPub.com
Preface

Basic Artificial Intelligence


Artificial Intelligence (AI) is a term bandied around most game systems and is a general bucket for several techniques for machine-based learning systems. Its sole aim is to fool the user/player into believing that the system is behaving like any living being. AI usually presents itself in the form of characters that challenge the player in head-to-head battles or helpful supporting characters.

Some systems used to achieve this are as follows:

  • Path-finding: This helps AI-controlled entities navigate through levels to a specific destination

  • Flocking: This orders how multiple AI entities will relate to each other within a given area

  • State machines: These are fixed and basic sensor-driven intelligence to drive AI actions

  • Rule-based expert systems: These are the defined logic systems for an AI entity to derive action from and aid decision-making

  • Neural networks: These are advanced learning networks for AI entities, typically used to predict the performance of the...