Test your "Three C" framework by debugging the game in the editor. Press play and then adjust the parameters on the PlayerControls and GameCam script to tighten or loosen the controls to your liking. Once you have a set of parameters that works for you, make sure to save your scene and project.
Creating E-Learning Games with Unity
By :
Creating E-Learning Games with Unity
By:
Overview of this book
Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to E-Learning and the Three Cs of 3D Games
Interactive Objects and MissionMgr
Mission One – Find the Facts
Mission One – Future Proofing the Code
User Interfaces in Unity
NPCs and Associated Technology
Mission Two – Testing a Player's Learning
Adding Animations
Synthesis of Knowledge
An Extensible Game Framework Pattern in Unity
Index
Customer Reviews