We have engaged in an iteration on our game program and refactored the working level from the last chapter into multiple scenes. We have created a GameMgr
class to handle the new game states for our game, and we have associated individual level scenes with unique states; a good practice for flexible and extensible programming. We updated the camera, score, and PlayerData systems to add further polish and functionality to our game. Next, we will learn about the various user interface options that Unity provides. We will use these to develop a HUD system for our game that will meet the final needs of our e-learning game.
Creating E-Learning Games with Unity
By :
Creating E-Learning Games with Unity
By:
Overview of this book
Table of Contents (17 chapters)
Creating E-Learning Games with Unity
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Free Chapter
Introduction to E-Learning and the Three Cs of 3D Games
Interactive Objects and MissionMgr
Mission One – Find the Facts
Mission One – Future Proofing the Code
User Interfaces in Unity
NPCs and Associated Technology
Mission Two – Testing a Player's Learning
Adding Animations
Synthesis of Knowledge
An Extensible Game Framework Pattern in Unity
Index
Customer Reviews