Book Image

Augmented Reality with Unity AR Foundation

By : Jonathan Linowes
2 (1)
Book Image

Augmented Reality with Unity AR Foundation

2 (1)
By: Jonathan Linowes

Overview of this book

Augmented reality applications allow people to interact meaningfully with the real world through digitally enhanced content. The book starts by helping you set up for AR development, installing the Unity 3D game engine, required packages, and other tools to develop for Android (ARCore) and/or iOS (ARKit) mobile devices. Then we jump right into the building and running AR scenes, learning about AR Foundation components, other Unity features, C# coding, troubleshooting, and testing. We create a framework for building AR applications that manages user interaction modes, user interface panels, and AR onboarding graphics that you will save as a template for reuse in other projects in this book. Using this framework, you will build multiple projects, starting with a virtual photo gallery that lets you place your favorite framed photos on your real-world walls, and interactively edit these virtual objects. Other projects include an educational image tracking app for exploring the solar system, and a fun selfie app to put masks and accessories on your face. The book provides practical advice and best practices that will have you up and running quickly. By the end of this AR book, you will be able to build your own AR applications, engaging your users in new and innovative ways.
Table of Contents (14 chapters)
1
Section 1 – Getting Started with Augmented Reality
5
Section 2 – A Reusable AR User Framework
8
Section 3 – Building More AR Projects

Advanced onboarding issues

In this section, we'll review some other issues related to AR onboarding, AR sessions, and devices, including the following:

  • Making an AR-optional project
  • Determining whether the device supports a specific AR feature
  • Adding localization to your project

Making an AR-optional project

Some applications are intended to be run specifically using AR features and should just quit (after a friendly notification to the user) if it's not supported. But other applications may want to behave like an ordinary mobile app with an extra optional capability of supporting AR features.

For example, a game I recently created, Epoch Resources (available for Android at https://play.google.com/store/apps/details?id=com.parkerhill.EpochResources&hl=en_US&gl=US, and iOS at https://apps.apple.com/us/app/epoch-resources/id1455848902) is a planetary evolution incremental game with a 3D planet you mine for resources. It offers an optional...