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Go Cookbook

Go Cookbook

By : Aaron Torres
4.3 (3)
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Go Cookbook

Go Cookbook

4.3 (3)
By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
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Executing state management for channels

Channels can be any type in Go. A channel of structs allows you to pass a lot of state with a single message. This recipe will explore the use of channels to pass around complex request structures and return their results in complex response structs.

In the next recipe, Using the worker pool design pattern, the value of this becomes even more apparent as you can create general purpose workers capable of performing a variety of tasks.

How to do it...

These steps cover writing and running your application:

  1. From your Terminal or console application,createa new directory called~/projects/go-programming-cookbook/chapter10/stateand navigate to it.
  2. Run the following command:
          $ go mod init github.com/PacktPublishing/Go-Programming-Cookbook-Second-Edition/chapter10/state

You should see a file calledgo.modthat contains the following content:

module...
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Go Cookbook
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