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Go Cookbook

Go Cookbook

By : Aaron Torres
4.3 (3)
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Go Cookbook

Go Cookbook

4.3 (3)
By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
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Testing Go Code

This chapter will be different from the previous chapters; this chapter will focus on testing and testing methodologies. Go provides excellent testing support out of the box. However, it can be difficult to understand for developers coming from more dynamic languages where monkey patching and mocking are relatively straightforward.

Go testing encourages a specific structure for your code. In particular, testing and mocking interfaces is very straightforward and well supported. Some types of code can be more difficult to test. For example, it can be difficult to test code that makes use of package-level global variables, places that have not been abstracted into interfaces, and structures that have non-exported variables or methods. This chapter will share some recipes for testing Go code.

In this chapter, we will cover the following recipes:

  • Mocking using the standard library
  • ...
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Go Cookbook
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