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Go Cookbook

Go Cookbook

By : Aaron Torres
4.3 (3)
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Go Cookbook

Go Cookbook

4.3 (3)
By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
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Rendering and content negotiation

Web handlers can return a variety of content types; for example, they can return JSON, plain text, images, and more. Frequently, when communicating with APIs, it's possible to specify and accept a content type to clarify what format you'll pass data in as and what data you want to receive back out.

This recipe will explore using unrolled/render and a custom function to negotiate the content type and respond accordingly.

How to do it...

The following steps cover the writing and running of your application:

  1. From your Terminal or console application,createa new directory called~/projects/go-programming-cookbook/chapter8/negotiate, and navigate to this directory.
  1. Run the following command:
          $ go mod init github.com/PacktPublishing/Go-Programming-Cookbook-Second-Edition/chapter8/negotiate

You should see a file calledgo.modthat...

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Go Cookbook
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