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Go Cookbook

Go Cookbook

By : Aaron Torres
4.3 (3)
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Go Cookbook

Go Cookbook

4.3 (3)
By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
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Network Programming

The Go standard library provides a lot of support for network operations. It includes packages that allow you to manage TCP/IP, UDP, DNS, mail, and RPC using HTTP. Third-party packages can also fill in the gaps from what's included in the standard library, including gorilla/websockets (https://github.com/gorilla/websocket/) for a WebSocket implementation that can be used in a normal HTTP handler. This chapter explores these libraries and demonstrates some simple recipes for how you can make use of each of them. These recipes will assist developers who are unable to use a higher-level abstraction such as REST or GRPC, but need network connectivity. It's also useful for DevOps applications that need to perform DNS lookups or work with raw emails. After reading this chapter, you should've gained some mastery of basic networking programming and be prepared to dive deeper.

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Go Cookbook
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