Reasoning about Go's typing system is a critical step to all levels of Go development. This chapter will show examples of converting between data types, working with very big numbers, working with currency, types of encoding and decoding, including base64 and gob, and creating custom collections using closures.
Go Cookbook
By :
Go Cookbook
By:
Overview of this book
Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library.
This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers.
The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
Preface
Free Chapter
I/O and File Systems
Command-Line Tools
Data Conversion and Composition
Error Handling in Go
All about Databases and Storage
Web Clients and APIs
Microservices for Applications in Go
Testing
Parallelism and Concurrency
Distributed Systems
Reactive Programming and Data Streams
Serverless Programming
Performance Improvements, Tips, and Tricks
Customer Reviews