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Go Cookbook

Go Cookbook

By : Aaron Torres
4.3 (3)
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Go Cookbook

Go Cookbook

4.3 (3)
By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
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Structure tags and basic reflection in Go

Reflection is a complicated topic that can't really be covered in a single recipe; however, a practical application of reflection is dealing with structure tags. At their core, struct tags are just key–value strings: you look up the key, then deal with the value. As you can imagine, for something like JSON marshaling and unmarshaling, there's a lot of complexity for dealing with these values.

The reflect package is designed for interrogating and understanding interface objects. It has helper methods to look at the different kinds of structures, values, struct tags, and more. If you need something beyond the basic interface conversion, such as the one at the beginning of this chapter, this is the package you should look at.

How to do it...

The following steps cover how to write and run your application:

  1. From your Terminal/console application,createa new directory called~/projects...
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Go Cookbook
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