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Go Cookbook

Go Cookbook

By : Aaron Torres
4.3 (3)
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Go Cookbook

Go Cookbook

4.3 (3)
By: Aaron Torres

Overview of this book

Go (a.k.a. Golang) is a statically-typed programming language first developed at Google. It is derived from C with additional features such as garbage collection, type safety, dynamic-typing capabilities, additional built-in types, and a large standard library. This book takes off where basic tutorials on the language leave off. You can immediately put into practice some of the more advanced concepts and libraries offered by the language while avoiding some of the common mistakes for new Go developers. The book covers basic type and error handling. It explores applications that interact with users, such as websites, command-line tools, or via the file system. It demonstrates how to handle advanced topics such as parallelism, distributed systems, and performance tuning. Lastly, it finishes with reactive and serverless programming in Go.
Table of Contents (14 chapters)
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Command-Line Tools

Command-line applications are among the easiest ways to handle user input and output. This chapter will focus on command-line-based interactions, such as command-line arguments, configuration, and environment variables. We will conclude with a library for coloring text output in Unix and Bash for Windows.

With the recipes in this chapter, you should be equipped to handle expected and unexpected user input. The Catching and handling signals recipe is an example of cases where users may send unexpected signals to your application, and the pipes recipe is a good alternative to taking user inputs compared to flags or command-line arguments.

The ANSI color recipe will hopefully provide some examples of cleaning up output to users. For example, in logging, being able to color text based on its purpose can sometimes make large blocks of text significantly clearer.

In this chapter, we will cover...

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Go Cookbook
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