Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Summary

In this chapter, we discussed the concept of concurrency and showed how it is different from parallelism. We learned about the difference between a process and a thread – the latter being of interest. Multithreading allows us to manage a program so that it’s more efficient, though this also brings additional complexity. To handle data races, we can use synchronization primitives such as mutexes. A mutex is a way to lock the data used by one thread to avoid invalid behavior being produced by simultaneously accessing the same data from several threads.

We also covered the idea that an I/O operation is considered blocking and that asynchronous functions are one of the ways to make it non-blocking. Coroutines, as part of asynchronously executing code, were introduced in C++20.

Finally, we learned how to create and start a thread. More importantly, we learned how to manage data between threads. In the next chapter, we will dive into data structures that are used...