Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Thread safety

Thread safety is a crucial idea in computer science and programming. In the current world, where applications can run in parallel both locally and remotely, being able to write code that multiple processes can execute simultaneously plays a crucial role in software development.

Imagine a C++ first-person platform game with functions that allow the player to perform actions such as moving and jumping, computer-generated characters that can attack the player, and a user interface that keeps the player updated with the most relevant information about the status of the game (i.e., points, health, etc.). In this context, all those functions must be thread-safe. If the functions are not thread-safe, the game can behave unpredictably. For example, the player could end up interacting with a piece of a computer-generated object that is not in that spot anymore, or they may see a status of their actions that is outdated or incorrect.

This example includes the main concerns...