Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Design patterns

Design patterns are a set of well-studied solutions to commonly occurring design situations. These patterns provide mechanisms to solve complex problems in a structured and reusable way. Design patterns were first introduced by Christopher Alexander, who was an architect and design theorist. In 1977, he published a book titled A Pattern Language: Towns, Buildings, Construction. His work was later adapted by programmers and developers to organize their work, which led to the creation of software design patterns. This eventually led to the publication of Design Patterns: Elements of Reusable Object-Oriented Software by the Gang of Four. The Gang of Four includes Erich Gamma from Eclipse, IBM, and Microsoft, Richard Helm from IBM, Ralph Johnson from Xerox, and John Vissides from IBM.

Design patterns are important in software design, as they provide a common language for designers to refer to their ideas and proposed solutions. Design patterns allow designers to use...