Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Using allocators

The idea behind an allocator is to provide control to container memory management. In simpler words, an allocator is an advanced garbage collector for C++ containers. Although we discuss allocators in the scope of container memory management, you can expand the idea to a generic garbage collector. At the beginning of this section, we implemented a badly designed garbage collector. When examining allocators, you will find a lot of similarities between the poorly designed GarbageCollector class and the default allocator in C++. Defined in <memory>, the default allocator has two basic functions – allocate() and deallocate(). The allocate() function is defined as follows:

   [[nodiscard]] constexpr T* allocate(std::size_t num);

The allocate() function acquires space for num objects of the T type. Pay attention to the [[nodiscard]] attribute – it means that the return value should not be discarded by the caller. The compiler will...