Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Concepts and iterators

C++20 introduced concepts as one of its major features. Along with concepts, C++20 has new iterators based on concepts. Even though the iterators we’ve explained up to this point are now considered legacy features, they have already been used in many lines of code. That is why we introduced them first before continuing with the new iterator concepts. Now, let’s find out what concepts are and how to use them.

Understanding concepts

Abstraction is essential in computer programming. In the previous chapters, we discussed that OOP is a way to represent data and operations as abstract entities. We also covered template metaprogramming by diving into templates and making our classes even more flexible by reusing them for various aggregate types. Templates allow not just abstraction from specific types but also loose coupling between entity and aggregate types. Consider the std::vector class. It offers a general interface for storing and manipulating...