Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Lock-based concurrent data structures

Lock-based concurrent data structures are a type of concurrent structure. They are called lock-based because they use synchronization-locking mechanisms such as mutexes to ensure that only one thread can access the underlying data.

A thread-safe singleton pattern

In the previous chapter, we discussed deadlocks and ways to avoid them. The last example we used was implementing a thread-safe singleton pattern. We will expand on that in this section. Imagine that we want to use a class for creating database connections. We will name that class connection_manager.

Here’s a simple pattern implementation that tracks down the connections to the database. Keeping a separate connection whenever we need access to the database is not a good practice. Instead, we will re-use the existing connection to query the database from different parts of the program:

#include <memory>namespace db_utils {
class connection_manager {
private:
 ...