Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Garbage collection

A garbage collector is a separate module that’s usually incorporated in the runtime environments of interpretable languages. For example, C# and Java both have garbage collectors, which makes programmers’ lives a lot easier. The garbage collector tracks all the object allocations in the code and deallocates them once they are not in use anymore. It’s called a garbage collector because it deletes the memory resource after it’s been used: it collects the garbage left by programmers.

It’s said that C++ programmers don’t leave garbage after them; that’s why the language doesn’t have support for a garbage collector. Though programmers tend to defend the language by stating that it doesn’t have a garbage collector because it’s a fast language, the truth is that it can survive without one.

Languages such as C# compile the program into an intermediate byte-code representation, which is then interpreted...