Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Summary

Software development requires meticulous design. In this chapter, we looked at using design patterns to help us identify well-known solutions to already-studied problems. We looked at creational, structural, and behavioral patterns. Creational patterns allow us to create objects more flexibly. Structural designs help us organize things and classes, and behavioral patterns help us manage interactions between objects.

On top of this, we looked at a technique used to facilitate the design of our entities, known as DDD. This approach uses domain expertise to model the real-world entities needed to perform operations that a system needs to support. This knowledge is usually acquired by interacting with domain experts. DDD promotes the use of domain areas so that we can create less coupled and more cohesive entities.

Finally, we showed a partial implementation of an Amazon clone, where we used DDD to identify the entities involved. Then, we used design patterns to implement...