Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Metaprogramming in functional C++

One more paradigm of programming is metaprogramming. Due to the fact that we are not working with the regular process of programming, this method of coding is completely different. A program’s three stages of coding, compiling, and executing are referred to as a “regular process” in this context. It’s obvious that a program does what it’s supposed to do when it is executed. The compiler uses linking and compilation to generate an executable. Metaprogramming, on the other hand, is where the code is executed during the compilation of the code. This might sound magical if you are dealing with it for the first time. How can we execute code if the program doesn’t even exist yet? Recalling what we learned about templates in the previous chapters, we know that the compiler processes them with more than one pass. In the first pass, the compiler defines the necessary types and parameters that are used in the template...