Book Image

Expert C++ - Second Edition

By : Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu
5 (1)
Book Image

Expert C++ - Second Edition

5 (1)
By: Marcelo Guerra Hahn, Araks Tigranyan, John Asatryan, Vardan Grigoryan, Shunguang Wu

Overview of this book

Are you an experienced C++ developer eager to take your skills to the next level? This updated edition of Expert C++ is tailored to propel you toward your goals. This book takes you on a journey of building C++ applications while exploring advanced techniques beyond object-oriented programming. Along the way, you'll get to grips with designing templates, including template metaprogramming, and delve into memory management and smart pointers. Once you have a solid grasp of these foundational concepts, you'll advance to more advanced topics such as data structures with STL containers and explore advanced data structures with C++. Additionally, the book covers essential aspects like functional programming, concurrency, and multithreading, and designing concurrent data structures. It also offers insights into designing world-ready applications, incorporating design patterns, and addressing networking and security concerns. Finally, it adds to your knowledge of debugging and testing and large-scale application design. With Expert C++ as your guide, you'll be empowered to push the boundaries of your C++ expertise and unlock new possibilities in software development.
Table of Contents (24 chapters)
1
Part 1:Under the Hood of C++ Programming
7
Part 2: Designing Robust and Efficient Applications
18
Part 3:C++ in the AI World

Designing concurrent code

Project complexity rises drastically when concurrency is introduced. It’s much easier to deal with sequentially executing synchronous code compared to concurrent counterparts. Many systems avoid using multithreading at all by introducing event-driven development concepts, such as event loops. The point of using an event loop is to introduce a manageable approach to asynchronous programming. To take this concept further, imagine any application providing a graphical user interface (GUI). Whenever the user clicks on any GUI component, such as buttons, types in fields, or even moves the mouse, the application receives so-called events regarding the user action. Whether it’s button_press, button_release, mouse_move, or any other event, it represents a piece of information for the application to use to react properly. A popular approach is to incorporate an event loop to queue any event that occurred during user interaction.

While the application...