Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Recognizing a touch event


One of the most challenging aspects of smartphone programming is the often very small amount of screen estate available, with some handsets having screen sizes of less than 3". Programming such devices would prove very frustrating if it were not for the presence of touch-screens on most of them.

Here we will create a slider button that we can drag across the screen with a finger using the view.View.OnTouchListener and view.MotionEvent classes. This will demonstrate how to make any View respond to a touch event and read the position of any movement we make.

Getting ready

Although there is quite a lot of code in this example, to start with all we need is a new Android project and a Button to use as a slider. Start a new project and in the res/layout/main.xml file add the following Button:

<Button
  android:text="slide me"
  android:id="@+id/button"
  android:layout_width="wrap_content"
  android:layout_height="wrap_content"
  android:padding="6dip" />

How to do it...