Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Creating a widget at runtime


We have already seen how it is possible to create a view or view group in XML and then to edit its properties from within Java code. It is in fact perfectly possible and quite easy to create any screen element from scratch at runtime. All of Android's built-in widgets are extensions of the View class and here we will use a DatePicker, create it, and then set some of its properties from within Java code.

Getting ready

As just mentioned, we will be doing very little in the way of XML in this recipe. Nevertheless, start a new Android project and navigate to the res/layout/main.xml file.

How to do it...

  1. Remove any default views that the project wizard may have created, so that all we have is an empty LinearLayout filling the screen:

    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout
      xmlns:android="http://schemas.android.com/apk/res/android"
      android:layout_width="fill_parent"
      android:layout_height="fill_parent">
    </LinearLayout>
  2. Give our layout...