Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Adding graphics to the ImageView class


It is quite possible to draw a graphic onto any view, by setting its background property, but the ImageView subclass is designed for this purpose and here we will see two different ways of setting an ImageView's content with a graphic.

Getting ready

We are going to use ImageViews to display two images here but we will use the built-in icon PNG file for one of them. For the other, select any PNG image that you wish and, once you have started up a new Android project in Eclipse, save it in any of the res/drawable folders as my_drawable_image.png.

How to do it...

  1. Eclipse should have automatically generated a TextView in main.xml, and if so provide it with the following android:id:

    android:id="@+id/text_view"
  2. Beneath this TextView add the following two ImageViews:

    <ImageView
      android:src="@drawable/icon"
      android:tint="#5f00"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content" />
    
    <ImageView
      android:id="@+id/my_resource_image...