Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Introduction


Menus are an essential part of almost any operating system. On mobile systems where screen real estate is limited, they play an even more important role. Android provides similar mechanisms for menus as it does for other visual elements, making it possible to separate them from application code by the use of XML.

All Android handsets have a hard menu key for calling up secondary choices that do not need to be made available from a main screen, or perhaps need to be made available across an application.

In concord with Android's philosophy of separating appearance from function, menus are generally created in the same way as other visual elements, that is, with the use of a definitive XML layout file.

There is lot that can be done to control menus dynamically and Android provides classes and interfaces for displaying context-sensitive menus, organizing menu items into groups, and including shortcuts.