Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Rotating an image with a matrix


The methods applied in the previous recipe, although simple to apply, are restricted. Ideally we would like to take control of a bitmap directly so that we can impose more sophisticated transformations.

In this recipe we will create a bitmap with a BitmapFactory and rotate it with a Matrix. Both these objects belong to the android.graphics package.

Getting ready

This recipe is quite similar to the preceding one. If you wish, you can edit it to match what you find here or simply start a new project in eclipse. Either way we will need an image file stored in any of the res/drawable folders called my_image.png.

How to do it...

  1. We do not need the TextView included by the wizard, so remove this and provide the layout in main.xml with the single ImageView as follows:

    <?xml version="1.0" encoding="utf-8"?>
    <LinearLayout
      xmlns:android="http://schemas.android.com/apk/res/android"
      android:orientation="vertical"
      android:layout_width="match_parent"
      android...