Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Inserting a widget into a layout


Android widgets are included into a layout just as the views and view groups that we have been previously using. Although each widget has its own unique characteristics, they all inherit from the View class.

Here we will insert a CheckBox widget but use a callback from the parent class to edit its properties.

Getting ready

Start up a new Android project in Eclipse and open the main.xml file in Graphical Layout mode.

How to do it...

  1. Drag-and-drop a CheckBox from the Form Widget palette onto the default layout, as seen in the next screenshot:

  2. Open the main.xml tab and edit the new element so that it has the following properties:

    <CheckBox
      android:text="A CheckBox"
      android:id="@+id/check_box"
      android:layout_width="wrap_content"
      android:layout_height="wrap_content" />
  3. Include the following code inside the main Java activity's onCreate() method:

    CheckBox checkBox = (CheckBox) findViewById(R.id.check_box);
    
    checkBox.setOnClickListener(new OnClickListener...