Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Capturing photos with the camera


Virtually every Android device is equipped with at least one digital camera and it's nice to be able to take control of this equipment and take photographs directly from within an application. Although the android.hardware.Camera class makes it simple to take an actual photo, the preparation of the camera preview is relatively more complex.

In this exercise we will construct a SurfaceView that will take a photograph when tapped. Be warned that there is more typing involved in this task than most.

Getting ready

All you will need to prepare for this recipe is to start a new Android project in Eclipse. Make your way to the AndroidManifest file.

How to do it...

  1. Use of the camera requires for permissions to be granted. Add the following lines to the Manifest file at the same level as the <application> tag:

    <uses-permission
      android:name="android.permission.CAMERA" />
    
    <uses-feature
      android:name="android.hardware.camera" />
  2. We need only one view in...