Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Measuring motion with the accelerometer


There are a wide and growing variety of sensors that can be found on an Android handset, from accelerometers and gyroscopes to light and proximity sensors. Most of these devices can be accessed with the android.hardware.SensorEvent class, although naturally they each produce their own specific data sets.

Here we will use Sensor.TYPE_ACCELEROMETER to measure a handset's motion in three dimensions before going on to explore other sensor types.

Getting ready

Gathering information from sensors is quite straightforward as Android provides a handy interface, android.hardware.SensorEventListener, to facilitate this. Nevertheless there is a little more housekeeping required than previous tasks as we must take control of the registering of these listeners with the SensorManager class.

Start up a new Android project in Eclipse and create a TextView with an ID in main.xml.

How to do it...

  1. Inside our main activity's Java class edit the declaration so that it implements...