Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Using tween animations


Android's built-in tweening (or more correctly inbetweening) functions are often overlooked as being unable to produce more than simple translations but the android.view.animation package allows us to fade, stretch, and rotate the contents of a view and to combine these effects with each other and also a neat speed interpolator. Furthermore, tweening is often easier on system resources than the direct manipulation of bitmaps and drawables.

Getting ready

When possible, tween animations are best defined in XML. Start up a new Android project in Eclipse and create a new folder named anim inside the res folder.

How to do it...

  1. In the res/anim folder create a New Android XML file called my_tween_anim.xml:

  2. If you used the New wizard to create the file and selected set as the root element, the file should look something like this:

    <?xml version="1.0" encoding="utf-8"?>
    <set
      xmlns:android="http://schemas.android.com/apk/res/android">
    
    </set>
  3. We want our graphic...