Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Setting up Google Maps


When it comes to displaying Google Maps from within our own applications Android makes this wonderfully simple by providing the MapView widget, which we can treat just like we would any other View.

Unfortunately, because the data we are using belongs to Google, before we can begin working with maps we have to register for a Google API key. This is free and simple to do, as this recipe will demonstrate.

Getting ready

Before we start, you will need to know the whereabouts of the files that you use when signing an application. These are debug.keystore and keytool.exe. The debug.keystore file can usually be found somewhere like C:\Users\<user>\.android\ on most PCs and keytool.exe should be in your Java program files; on my machine it was in C:\Program Files\Java\jdk1.6.0_25\bin\.

This exercise is designed to be run on an emulator. If you wish to run it on a handset then you will need to substitute debug.keystore with your own keystore file, which you will have set...