Book Image

Android 3.0 Application Development Cookbook

By : Kyle Merrifield Mew
Book Image

Android 3.0 Application Development Cookbook

By: Kyle Merrifield Mew

Overview of this book

<p>Android is a mobile operating system that runs on a staggering number of smartphones and tablets. Android offers developers the ability to build extremely rich and innovative applications written using the Java programming language. Among the number of books that have been published on the topic, what&rsquo;s missing is a thoroughly practical, hands-on book that takes you straight to getting your job done without boring you with too much theory.<br /><br />Android 3.0 Application Development Cookbook will take you straight to the information you need to get your applications up and running. This book is written to provide you with the shortest possible route between an idea and a working application. <br /><br />Work through the book from start to finish to become an Android expert, or use it as a reference book by applying recipes directly to your project.<br /><br />This book covers every aspect of mobile app development, starting with major application components and screen layout and design, before moving on to how to manage sensors such as internal gyroscopes and near field communications. Towards the end, it delves into smartphone multimedia capabilities as well as graphics and animation, web access, and GPS. <br /><br />Whether you are writing your first app or your hundredth, this is a book that you will come back to time and time again, with its many tips and tricks on the rich features of Android 3.</p>
Table of Contents (18 chapters)
Android 3.0 Application Development Cookbook
Credits
About the Author
About the Reviewers
www.PacktPub.com
Preface
Index

Recognizing gestures


The techniques outlined here allow us to detect, locate, and discriminate between any number of touch events. Using MotionEvent methods such as getX() and getY() to determine an event's position and getEventTime(), getDownTime() and others to provide information about when these events took place, we can build all sorts of complex shape recognition routines.

Constructing high level gestures this way could soon become cumbersome. Android provides the GestureDetector class along with one or two subclasses that allow us to detect gestures such as scrolling, flinging, and long-pressing.

Getting ready

This recipe shows how to recognize a fling gesture. This is when a user quickly moves and then releases a finger in a specific direction. As we only demonstrate how to capture the event and interpret its data here, you can apply these techniques to any application you wish.

Start up a new Android project in Eclipse.

How to do it...

  1. First declare the following gesture detector in our...